﻿using GameEntitySystem;
using Game;

namespace SCIENEW
{
	public class DiversionDevice : SixDirectionalDevice
	{

		public DiversionDevice() : base(
			"DiversionDevice",
			59,
			186,
            186
	   )
		{ }

		public override DeviceBehavior[] GetBehaviors(Project project) => [new DiversionBlockBehavior(project)];

        public override string GetSoundMaterialName(SubsystemTerrain subsystemTerrain, int value) => "Wood";

        public override int GetDisplayOrder(int value) => base.GetDisplayOrder(value) - 1;
    }

}
